Iron Wolf Studio is a high-flying game company comprised of veteran devs and visionary designers.
Our company have created U-Boot the Board Game. A unique blend of PC U-boat simulation and a board game with beautiful physical components. This ambitious project raised more than 686k GBP, its first print run sold out immediately, with a score of 8 out of 10 on the number one board game site boardgamegeek.com.
Currently Iron Wolf Studio is focusing on digital gamers mainly distributed on Steam.
Our projects in production:
Destroyer The U-Boat Hunter – an innovative, cross-genre destroyer simulation which truthfully depicts the struggle of escort groups protecting allied convoys against German U-boats during the Battle of the Atlantic. Publisher: Daedalic Entertainment.
Sherman Commander – Command a platoon of Sherman tanks over the most famous theaters of WW2. Take the commander’s seat and give specific orders to your crew, or open the tactical map to coordinate your actions with accompanying units.
American Commando is a retro 3D first-person shooter set in an alternative history of the 2nd World War.
Co-founder and President of the board at Iron Wolf Studio. Experienced entrepreneur and lawyer. Project director and game designer behind U-BOOT The Board Game. Producer of upcoming projects by IWS: DESTROYER: The U-Boot Hunter (Steam), SHERMAN COMMANDER (Steam) and AMERICAN COMMANDO (Steam). Aside from game design, responsible for leading the company.
Videogame journalist with over twenty years of experience, working for PSX Extreme – the biggest, longest published and most influential console games magazine in Poland. He has written countless reviews and game guides, and, being a certified translator and interpreter, he is responsible for all the writing for IWS. Even more importantly, his rich experience in gaming (console, PC, and board games) made him the creative powerhouse behind Iron Wolf Studio and a key figure in bringing U-Boot the Board Game to life.
Lead programmer, has been working in the industry since 1997. He has taken part in more than 35 projects for PC, Mac, iOs, and Android, cooperating with such companies and publishers as Eidos, Topware/Reality Pump, Cenega, Playway, Alawar, Big Fish Games, and WWF Poland.
3d artist and game designer with more than 20 years of experience in the business. He has contributed to more than 30 projects for PC, Mac, iOs, and Android and has worked with Eidos, Topware/Reality Pump, Cenega, Playway, Alawar, Big Fish Games, and WWF Poland.